DEVELOPMENT OF PANDU (DAMEL SINAU CHILDREN'S POSTER) TO SUPPORT STEAM LEARNING FOR CHILDREN AGED 5-6 YEARS
Keywords:
Poster, Child, STEAMAbstract
One of the PAUD learning achievements set in the independent curriculum is the basics of literacy and STEAM (Science, Technology, Engineering, Arts, and Mathematics). STEAM learning is a benchmark that must be achieved by early childhood. In reality, learning is not adapted to children's needs and technological developments, and most only pay attention to a few aspects that have not stimulated children's STEAM abilities. Therefore, educators must be able to create fun learning using interesting media so that children do not get bored easily with varied learning activities, not just monotonous. The purpose of this research and development is to produce learning media in the form of PANDU (Poster Anak Damel Sinau) which is suitable for use, interesting and effective to improve the development of children aged 5-6 years with a STEAM approach. The research and development method used with the ADDIE model stages. The data collection techniques used are observation, questionnaires, and documentation. The data obtained are qualitative data and quantitative data. Qualitative data is obtained from responses and comments and suggestions from validators and users, while quantitative data is obtained from the results of calculations using formulas. The results of the feasibility test from media experts, material experts, and users (teachers) get a very feasible category. The results of the small group trial obtained a very feasible category with the level of children's STEAM achievement in the very good category. The results of the field trial obtained a very feasible category with the level of children's STEAM achievement in the good category.
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