DEVELOPMENT OF WASTE BASED NISSADVENTURE CIRCUIT GAMES TO STIMULATE THE RESILIENCE CAPABILITY OF 4-5 YEAR OLD CHILDREN
Keywords:
Resilience, NISSADVENTURE Circuit Game, Early childhood, WasteAbstract
This study aims to develop a WASTE BASED NISSADVENTURE circuit game as an effort to improve resilience skills in children aged 4-5 years. This research uses a type of R&D research with a development model synthesized by Pramono. Data collection techniques use descriptive quantitative data and qualitative data. Data collection instruments used questionnaires, observation and documentation. The subjects of this study were group A children aged 4-5 years at RA Miftahul Ulum, PAUD Permata Bunda, and RA Miftahul Khoir. In terms of effectiveness, safety, attractiveness and convenience, the results showed that the overall percentage of validation results fell into the range of 81.00%-100.00%, which means that the WASTE BASED NISSADVENTURE circuit game developed is feasible to use to stimulate the resilience abilities of children aged 4-5 years. In the results of observations and research conducted, two of the three resilience indicators can be achieved well by children. This shows that the NISSADVENTURE circuit game is feasible and recommended to stimulate the resilience skills of children aged 4-5 years.
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